health regeneration 20/s, chakra regeneration 40/s, health +200. chakra +200, taijutsu +2, dexterity +4, Prevents item loss caused by dying, but breaks upon dying, 20 charges
health regeneration 20/s, chakra regeneration 40/s, health +200. chakra +200, taijutsu +1, distance +1, dexterity +2, ninjutsu +1%, Prevents item loss caused by dying, but breaks upon dying, 20 charges
health regeneration 20/s, chakra regeneration 40/s, health +200. chakra +200, distance +2, dexterity +4, Prevents item loss caused by dying, but breaks upon dying, 20 charges
health regeneration 20/s, chakra regeneration 40/s, health +200. chakra +200, ninjutsu attack +2%, Prevents item loss caused by dying, but breaks upon dying, 20 charges
health regeneration 40/s, chakra regeneration 80/s, health +400. chakra +400, taijutsu +3, distance +3, dexterity +6, genjutsu +3, dodge +6, ninjutsu attack +3%, Prevents item loss caused by dying, but breaks upon dying, 30 charges
health regeneration 75/s, chakra regeneration 150/s, health +500, chakra +500, taijutsu +3, dexterity +6. Prevents item loss caused by dying, but breaks upon dying, 20 charges
health regeneration 75/s, chakra regeneration 150/s, health +500, chakra +500, taijutsu +2, distance +2, dexterity +4, ninjutsu +2%. Prevents item loss caused by dying, but breaks upon dying, 20 charges
health regeneration 75/s, chakra regeneration 150/s, health +500, chakra +500, distance +3, dexterity +6. Prevents item loss caused by dying, but breaks upon dying, 20 charges
health regeneration 75/s, chakra regeneration 150/s, health +500, chakra +500, ninjutsu attack +3%. Prevents item loss caused by dying, but breaks upon dying, 20 charges
health +1000. chakra +1000, taijutsu +4, distance +4, dexterity +8, genjutsu +4, dodge +8, ninjutsu attack +3%, Prevents item loss caused by dying, but breaks upon dying, 30 charges
health regeneration 160/s, chakra regeneration 320/s, distance +6, dexterity +12, prevents item loss caused by dying, but breaks upon dying, 30 charges
health regeneration 160/s, chakra regeneration 320/s, taijutsu +6, dexterity +12, prevents item loss caused by dying, but breaks upon dying, 30 charges
health +2000. chakra +2000, health regeneration 200/s, chakra regeneration 400/s, taijutsu +6, distance +6, dexterity +12, ninjutsu +5%, genjutsu +16, dodge +16, prevents item loss caused by dying, but breaks upon dying, 30 charges
health +2500. chakra +2500, health regeneration 250/s, chakra regeneration 500/s, taijutsu +8, distance +8, dexterity +16, ninjutsu +6%, genjutsu +18, dodge +18, prevents item loss caused by dying, but breaks upon dying, 30 charges
health +3000. chakra +3000, health regeneration 300/s, chakra regeneration 600/s, taijutsu +10, distance +10, dexterity +20, ninjutsu +8%, genjutsu +20, dodge +20, prevents item loss caused by dying, but breaks upon dying., 30 charges